The Council of Nine: Difference between revisions
Created page with "Back to Harbour City The Council of Nine in Harbour City is composed of individuals from various sectors that represent the city’s interests and influence. The Council is a diverse group that showcases the city’s economic, cultural, and political facets: ==1. Admiral Caelin Drake (Grand Admiral of the Dockmasters)== A seasoned naval strategist with a no-nonsense approach to law and order. He oversees the Dockmasters and has a reputation for being incorruptible,..." |
|||
| (10 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
==1. Admiral Caelin Drake (Grand Admiral of the Dockmasters)== | ==1. Admiral Caelin Drake (Grand Admiral of the Dockmasters)== | ||
A seasoned naval strategist with a no-nonsense approach to law and order. He oversees the Dockmasters and has a reputation for being incorruptible, though his taciturn nature often makes political maneuvering difficult. | A seasoned naval strategist with a no-nonsense approach to law and order. He oversees the Dockmasters and has a reputation for being incorruptible, though his taciturn nature often makes political maneuvering difficult. | ||
For more information, see his entry in The Dockmasters - [[The Dockmasters#Grand Admiral Caelin Drake|Grand Admiral Caelin Drake]]. | |||
==2. Mistress Lyria Thorne (High Priestess of the Temple of the Grapes of Wrath)== | ==2. Mistress Lyria Thorne (High Priestess of the Temple of the Grapes of Wrath)== | ||
Charismatic and shrewd, Lyria is known for her fiery sermons and political savvy. She represents the religious sector and is influential among the city’s populace, using her position to advocate for the less fortunate. | Charismatic and shrewd, Lyria is known for her fiery sermons and political savvy. She represents the religious sector and is influential among the city’s populace, using her position to advocate for the less fortunate. | ||
* '''Residence''': Lyria Thorne, being the High Priestess of the Temple of the Grapes of Wrath, lives within the temple grounds located on the southern side of The Main Road, just outside the city walls. | |||
* '''Suggested Race''': Elf | * '''Suggested Race''': Elf | ||
** '''Reasoning''': Elves have a deep connection to spiritual and natural elements, suitable for a high priestess of a temple. | ** '''Reasoning''': Elves have a deep connection to spiritual and natural elements, suitable for a high priestess of a temple. | ||
* '''Class''': Cleric (Tempest or War Domain) | * '''Class''': Cleric (Tempest or War Domain) | ||
** '''Reasoning''': As a priestess with a fiery and passionate demeanor, she fits well as a Cleric with a focus on more aggressive, proactive domains like Tempest or War. | ** '''Reasoning''': As a priestess with a fiery and passionate demeanor, she fits well as a Cleric with a focus on more aggressive, proactive domains like Tempest or War. | ||
==3. Brother Markus Calwin (High Cleric of the Temple of Saint Ronald the Wise)== | ==3. Brother Markus Calwin (High Cleric of the Temple of Saint Ronald the Wise)== | ||
A diplomatic and kind-hearted soul, Brother Markus is the counterbalance to Mistress Thorne's intensity. He focuses on charity, education, and the spiritual well-being of the citizens, often mediating disputes with a gentle hand. | A diplomatic and kind-hearted soul, Brother Markus is the counterbalance to Mistress Thorne's intensity. He focuses on charity, education, and the spiritual well-being of the citizens, often mediating disputes with a gentle hand. | ||
* '''Residence''': Brother Markus resides in the tranquil quarters of the Temple of Saint Ronald the Wise, which sits opposite the Temple of the Grapes of Wrath on the northern side of The Main Road. | |||
* '''Suggested Race''': Half-Elf | * '''Suggested Race''': Half-Elf | ||
** '''Reasoning''': Half-elves bridge different worlds, which could symbolize his role in mediating and uniting diverse religious communities. | ** '''Reasoning''': Half-elves bridge different worlds, which could symbolize his role in mediating and uniting diverse religious communities. | ||
* '''Class''': Cleric (Peace or Light Domain) | * '''Class''': Cleric (Peace or Light Domain) | ||
** '''Reasoning''': His gentle, mediating nature and focus on education and spiritual well-being make him suitable for domains associated with peace and enlightenment. | ** '''Reasoning''': His gentle, mediating nature and focus on education and spiritual well-being make him suitable for domains associated with peace and enlightenment. | ||
==4. Reginald Blackwater (Wealthiest Merchant and Shipowner)== | ==4. Reginald Blackwater (Wealthiest Merchant and Shipowner)== | ||
Owner of the largest trading fleet in Harbour City, Reginald is a shrewd businessman known for his opulence and ruthless business practices. He has his finger on the pulse of the city's trade and is a major proponent of expansion and wealth accumulation. | Owner of the largest trading fleet in Harbour City, Reginald is a shrewd businessman known for his opulence and ruthless business practices. He has his finger on the pulse of the city's trade and is a major proponent of expansion and wealth accumulation. | ||
* '''Residence''': As a wealthy merchant, Reginald Blackwater has his lavish mansion in Goldgull Heights, where he lives amidst other affluent families, enjoying a grand view of the central city and its bustling activities. | |||
* '''Suggested Race''': Human | * '''Suggested Race''': Human | ||
** '''Reasoning''': Humans often seek power and wealth, making them fitting for a top merchant who has a significant influence on trade. | ** '''Reasoning''': Humans often seek power and wealth, making them fitting for a top merchant who has a significant influence on trade. | ||
* '''Class''': Rogue (Merchant Prince) | * '''Class''': Rogue (Merchant Prince) | ||
** '''Reasoning''': Rogues aren’t just thieves; they can be cunning businesspeople, making Reginald’s wealth and influence a perfect match. | ** '''Reasoning''': Rogues aren’t just thieves; they can be cunning businesspeople, making Reginald’s wealth and influence a perfect match. | ||
==5. Elena Hargrave (Master Artisan and Guild Leader)== | ==5. Elena Hargrave (Master Artisan and Guild Leader)== | ||
Elena is the voice of the craftsmen, artisans, and laborers. She’s highly respected for her workmanship and dedication to fair trade and workers' rights. She is often seen as the bridge between the wealthy elite and the common workers. | Elena is the voice of the craftsmen, artisans, and laborers. She’s highly respected for her workmanship and dedication to fair trade and workers' rights. She is often seen as the bridge between the wealthy elite and the common workers. | ||
* '''Residence''': Elena, the guild leader of artisans, chooses to live close to her constituents in Ironside Row, in a modest but well-appointed house that doubles as a workshop and meeting place for guild affairs. | |||
* '''Suggested Race''': Gnome | * '''Suggested Race''': Gnome | ||
** '''Reasoning''': Gnomes are inventive and skilled, perfect for someone leading the artisan guild and championing craftsmanship. | ** '''Reasoning''': Gnomes are inventive and skilled, perfect for someone leading the artisan guild and championing craftsmanship. | ||
* '''Class''': Artificer | * '''Class''': Artificer | ||
** '''Reasoning''': As a master of crafts and technology, the Artificer class suits her ability to create and manipulate magical items and constructs. | ** '''Reasoning''': As a master of crafts and technology, the Artificer class suits her ability to create and manipulate magical items and constructs. | ||
==6. Jasper Reed (Commander of the City Guard)== | ==6. Jasper Reed (Commander of the City Guard)== | ||
Responsible for maintaining law and order within the city, Jasper is a former adventurer who retired to serve his home city. He’s pragmatic, a bit rough around the edges, but deeply committed to the safety of Harbour City. | Responsible for maintaining law and order within the city, Jasper is a former adventurer who retired to serve his home city. He’s pragmatic, a bit rough around the edges, but deeply committed to the safety of Harbour City. | ||
* '''Residence''': Commander of the City Guard, Jasper Reed, lives in a sturdy and functional residence within the barracks complex of the City Guard, located near the Main Gate to ensure he is always close to his duties. | |||
* '''Suggested Race''': Half-Orc | * '''Suggested Race''': Half-Orc | ||
** '''Reasoning''': Half-orcs have a strong presence and command respect, suitable for a leader responsible for law and order. | ** '''Reasoning''': Half-orcs have a strong presence and command respect, suitable for a leader responsible for law and order. | ||
* '''Class''': Paladin (Oath of the Crown) | * '''Class''': Paladin (Oath of the Crown) | ||
** '''Reasoning''': His dedication to law and order and his past as an adventurer make him a good candidate for a Paladin who has sworn to protect his city. | ** '''Reasoning''': His dedication to law and order and his past as an adventurer make him a good candidate for a Paladin who has sworn to protect his city. | ||
==7. Sibylla Windstrider (Mage of the Arcane Tower)== | ==7. Sibylla Windstrider (Mage of the Arcane Tower)== | ||
A prominent figure from the city's magical community, Sibylla oversees matters of the arcane. She’s enigmatic and her motives often seem as fluid as the spells she weaves, but her wisdom is an asset to the council. | A prominent figure from the city's magical community, Sibylla oversees matters of the arcane. She’s enigmatic and her motives often seem as fluid as the spells she weaves, but her wisdom is an asset to the council. | ||
* '''Residence''': As the Mage of the Arcane Tower, Sibylla resides within the tower itself, which is situated in The Scholar's Enclave, surrounded by libraries and centers of learning. | |||
* '''Suggested Race''': Elf or High Elf | * '''Suggested Race''': Elf or High Elf | ||
** '''Reasoning''': Elves are traditionally connected to magic, making them ideal for a role that requires arcane knowledge and mystical abilities. | ** '''Reasoning''': Elves are traditionally connected to magic, making them ideal for a role that requires arcane knowledge and mystical abilities. | ||
* '''Class''': Wizard | * '''Class''': Wizard | ||
** '''Reasoning''': Her role as a mage and her deep knowledge of the arcane arts align perfectly with the scholarly and powerful nature of Wizards. | ** '''Reasoning''': Her role as a mage and her deep knowledge of the arcane arts align perfectly with the scholarly and powerful nature of Wizards. | ||
==8. Horatio Quick (Master of the Thieves' Guild)== | ==8. Horatio Quick (Master of the Thieves' Guild)== | ||
Officially, Horatio is a wealthy owner of a chain of inns and taverns. Unofficially, he’s the Master of the Thieves’ Guild. His participation on the council is an open secret and serves to maintain a balance between the underworld and the city’s rulers. | Officially, Horatio is a wealthy owner of a chain of inns and taverns. Unofficially, he’s the Master of the Thieves’ Guild. His participation on the council is an open secret and serves to maintain a balance between the underworld and the city’s rulers. | ||
* '''Residence''': Horatio Quick officially resides in a luxurious suite at the finest of his inns, located in Oldtown. Unofficially, he has several safe houses throughout the city, reflecting his dual role as a businessman and underworld leader. | |||
* '''Suggested Race''': Halfling | * '''Suggested Race''': Halfling | ||
** '''Reasoning''': Halflings are agile and adept at stealth, fitting for the secretive and cunning leader of a thieves' guild. | ** '''Reasoning''': Halflings are agile and adept at stealth, fitting for the secretive and cunning leader of a thieves' guild. | ||
* '''Class''': Rogue (Mastermind) | * '''Class''': Rogue (Mastermind) | ||
** '''Reasoning''': His leadership within the underworld and his strategic cunning make him ideal for the Mastermind archetype. | ** '''Reasoning''': His leadership within the underworld and his strategic cunning make him ideal for the Mastermind archetype. | ||
==9. Dame Elise Fontaine (Head of the Harbour City Bank)== | ==9. Dame Elise Fontaine (Head of the Harbour City Bank)== | ||
Dame Elise controls the financial flows of Harbour City. She is meticulous and has a reputation for being unyielding when it comes to matters of debt and credit. Her influence is vast due to the bank's role in funding city projects and ventures. | Dame Elise controls the financial flows of Harbour City. She is meticulous and has a reputation for being unyielding when it comes to matters of debt and credit. Her influence is vast due to the bank's role in funding city projects and ventures. | ||
* '''Residence''': The head of the Harbour City Bank, Dame Elise lives in a secure and opulent home in Goldgull Heights, close to the financial and administrative heart of the city. | |||
* '''Suggested Race''': Dwarf | * '''Suggested Race''': Dwarf | ||
** '''Reasoning''': Dwarves are often associated with wealth management and have a reputation for being meticulous and reliable, essential traits for the head of a bank. | ** '''Reasoning''': Dwarves are often associated with wealth management and have a reputation for being meticulous and reliable, essential traits for the head of a bank. | ||
| Line 58: | Line 75: | ||
Together, the Mayor and the Council of Nine make decisions that shape the future of Harbour City. | Together, the Mayor and the Council of Nine make decisions that shape the future of Harbour City. | ||
{{PageBottom}} | |||
Latest revision as of 11:07, 15 May 2024
Back to Harbour City
The Council of Nine in Harbour City is composed of individuals from various sectors that represent the city’s interests and influence. The Council is a diverse group that showcases the city’s economic, cultural, and political facets:
1. Admiral Caelin Drake (Grand Admiral of the Dockmasters)
A seasoned naval strategist with a no-nonsense approach to law and order. He oversees the Dockmasters and has a reputation for being incorruptible, though his taciturn nature often makes political maneuvering difficult.
For more information, see his entry in The Dockmasters - Grand Admiral Caelin Drake.
2. Mistress Lyria Thorne (High Priestess of the Temple of the Grapes of Wrath)
Charismatic and shrewd, Lyria is known for her fiery sermons and political savvy. She represents the religious sector and is influential among the city’s populace, using her position to advocate for the less fortunate.
- Residence: Lyria Thorne, being the High Priestess of the Temple of the Grapes of Wrath, lives within the temple grounds located on the southern side of The Main Road, just outside the city walls.
- Suggested Race: Elf
- Reasoning: Elves have a deep connection to spiritual and natural elements, suitable for a high priestess of a temple.
- Class: Cleric (Tempest or War Domain)
- Reasoning: As a priestess with a fiery and passionate demeanor, she fits well as a Cleric with a focus on more aggressive, proactive domains like Tempest or War.
3. Brother Markus Calwin (High Cleric of the Temple of Saint Ronald the Wise)
A diplomatic and kind-hearted soul, Brother Markus is the counterbalance to Mistress Thorne's intensity. He focuses on charity, education, and the spiritual well-being of the citizens, often mediating disputes with a gentle hand.
- Residence: Brother Markus resides in the tranquil quarters of the Temple of Saint Ronald the Wise, which sits opposite the Temple of the Grapes of Wrath on the northern side of The Main Road.
- Suggested Race: Half-Elf
- Reasoning: Half-elves bridge different worlds, which could symbolize his role in mediating and uniting diverse religious communities.
- Class: Cleric (Peace or Light Domain)
- Reasoning: His gentle, mediating nature and focus on education and spiritual well-being make him suitable for domains associated with peace and enlightenment.
4. Reginald Blackwater (Wealthiest Merchant and Shipowner)
Owner of the largest trading fleet in Harbour City, Reginald is a shrewd businessman known for his opulence and ruthless business practices. He has his finger on the pulse of the city's trade and is a major proponent of expansion and wealth accumulation.
- Residence: As a wealthy merchant, Reginald Blackwater has his lavish mansion in Goldgull Heights, where he lives amidst other affluent families, enjoying a grand view of the central city and its bustling activities.
- Suggested Race: Human
- Reasoning: Humans often seek power and wealth, making them fitting for a top merchant who has a significant influence on trade.
- Class: Rogue (Merchant Prince)
- Reasoning: Rogues aren’t just thieves; they can be cunning businesspeople, making Reginald’s wealth and influence a perfect match.
5. Elena Hargrave (Master Artisan and Guild Leader)
Elena is the voice of the craftsmen, artisans, and laborers. She’s highly respected for her workmanship and dedication to fair trade and workers' rights. She is often seen as the bridge between the wealthy elite and the common workers.
- Residence: Elena, the guild leader of artisans, chooses to live close to her constituents in Ironside Row, in a modest but well-appointed house that doubles as a workshop and meeting place for guild affairs.
- Suggested Race: Gnome
- Reasoning: Gnomes are inventive and skilled, perfect for someone leading the artisan guild and championing craftsmanship.
- Class: Artificer
- Reasoning: As a master of crafts and technology, the Artificer class suits her ability to create and manipulate magical items and constructs.
6. Jasper Reed (Commander of the City Guard)
Responsible for maintaining law and order within the city, Jasper is a former adventurer who retired to serve his home city. He’s pragmatic, a bit rough around the edges, but deeply committed to the safety of Harbour City.
- Residence: Commander of the City Guard, Jasper Reed, lives in a sturdy and functional residence within the barracks complex of the City Guard, located near the Main Gate to ensure he is always close to his duties.
- Suggested Race: Half-Orc
- Reasoning: Half-orcs have a strong presence and command respect, suitable for a leader responsible for law and order.
- Class: Paladin (Oath of the Crown)
- Reasoning: His dedication to law and order and his past as an adventurer make him a good candidate for a Paladin who has sworn to protect his city.
7. Sibylla Windstrider (Mage of the Arcane Tower)
A prominent figure from the city's magical community, Sibylla oversees matters of the arcane. She’s enigmatic and her motives often seem as fluid as the spells she weaves, but her wisdom is an asset to the council.
- Residence: As the Mage of the Arcane Tower, Sibylla resides within the tower itself, which is situated in The Scholar's Enclave, surrounded by libraries and centers of learning.
- Suggested Race: Elf or High Elf
- Reasoning: Elves are traditionally connected to magic, making them ideal for a role that requires arcane knowledge and mystical abilities.
- Class: Wizard
- Reasoning: Her role as a mage and her deep knowledge of the arcane arts align perfectly with the scholarly and powerful nature of Wizards.
8. Horatio Quick (Master of the Thieves' Guild)
Officially, Horatio is a wealthy owner of a chain of inns and taverns. Unofficially, he’s the Master of the Thieves’ Guild. His participation on the council is an open secret and serves to maintain a balance between the underworld and the city’s rulers.
- Residence: Horatio Quick officially resides in a luxurious suite at the finest of his inns, located in Oldtown. Unofficially, he has several safe houses throughout the city, reflecting his dual role as a businessman and underworld leader.
- Suggested Race: Halfling
- Reasoning: Halflings are agile and adept at stealth, fitting for the secretive and cunning leader of a thieves' guild.
- Class: Rogue (Mastermind)
- Reasoning: His leadership within the underworld and his strategic cunning make him ideal for the Mastermind archetype.
9. Dame Elise Fontaine (Head of the Harbour City Bank)
Dame Elise controls the financial flows of Harbour City. She is meticulous and has a reputation for being unyielding when it comes to matters of debt and credit. Her influence is vast due to the bank's role in funding city projects and ventures.
- Residence: The head of the Harbour City Bank, Dame Elise lives in a secure and opulent home in Goldgull Heights, close to the financial and administrative heart of the city.
- Suggested Race: Dwarf
- Reasoning: Dwarves are often associated with wealth management and have a reputation for being meticulous and reliable, essential traits for the head of a bank.
- Class: Warlock (Pact of the Coin)
- Reasoning: Her control over financial flows and the power it bestows could metaphorically be seen as a pact with greater, perhaps even mystical, forces.
Together, the Mayor and the Council of Nine make decisions that shape the future of Harbour City.
Back to top
Categories:
Table Of Contents
-
1.1 1. Admiral Caelin Drake (Grand Admiral of the Dockmasters)
-
2.2 2. Mistress Lyria Thorne (High Priestess of the Temple of the Grapes of Wrath)
-
3.3 3. Brother Markus Calwin (High Cleric of the Temple of Saint Ronald the Wise)
-
4.4 4. Reginald Blackwater (Wealthiest Merchant and Shipowner)
-
5.5 5. Elena Hargrave (Master Artisan and Guild Leader)
-
6.6 6. Jasper Reed (Commander of the City Guard)
-
7.7 7. Sibylla Windstrider (Mage of the Arcane Tower)
-
8.8 8. Horatio Quick (Master of the Thieves' Guild)
-
9.9 9. Dame Elise Fontaine (Head of the Harbour City Bank)